Book Contents

Create local messages

Use the Local Messages editor to create local messages and specify their trigger values. You can define up to 10,000 messages in each message file.

To create local messages

  1. In the Graphics folder in the Explorer window, double-click the Local Messages icon to open the editor.
  2. Specify the messages and their trigger values.
  3. From the File menu, choose Save and specify a name for the file.
  4. Click Close.

    Tip:

    If you rename any of your local message files, make sure you update any local objects that use that message file to the new name.

Options

  • Trigger value

    Type an integer trigger value. You can use positive and negative numbers. Do not use 0. Trigger values do not need to be contiguous, but they must be unique for each message. For example, you could use trigger values of 1, 2, and 3, or values of 10, 20, and 30. The trigger value cannot be blank.

  • Message

    Type the message, up to 256 characters long. You can use the new line character, \n, to specify that the message continues onto the next line after the character.

See also

About local messages

Create local message displays

How the local message display works at run time